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EE Keeper, Updated to v1.0.4

#EE Keeper, Updated to v1.0.4 | 来源: 网络整理| 查看: 265

@Messi, Gate Keeper: Enhanced was what I was thinking - just so as not to step on anyone's toes, or cause confusion with the original Gate Keeper :).

BEEKeeper seems to be the second favourite. So I'll let you, the users, be the ones to decide.

@CoM_Solaufein, @Messi, @Nifft, @Mikaal, @mlnevese, @swnmcmlxi, @Aosaw, @AHF, @Isaya, @Kunikos, @Anton, @ermo, @Erg, @nsr: Shall we settle on a name?

BEEKeeper.BGEEKeeper (with upper or lower case b, so as to either represent BGEE, or emphasis GEEK).Gate Keeper: Enhanced/Enhanced Edition/EE.or just plain ol' EE Keeper. Since something like this doesn't warrant a poll, leave your feedback on the new name suggestions. I'll go with the most popular. If people don't make any comment on it, then it shall stay as it currently is.

@Nifft, the main issue with making a default value is that some people apparently want the ability to still load up the dialog.tlk file from the root directory. In the interest of cross-compatibility, I would imagine a dialog box to be more suitable. I generally prefer message boxes rather than making the assumption that someone wants something in a particular way. But I will certainly give it consideration for the future.

@DraconisPrime,

DraconisPrime said:

First, I noticed you can change your character's appearance to all sorts of things, such as githyanki, hobgoblin, orog, etc... Would it be possible to somehow import the sprites/animations/appearances from another Infinity Engine game, specifically the flail-wielding orog cleric Hiepherus from Icewind Dale II ([...])? Because I'd like to make a character who used Hiepherus' appearance. Just saying. :)

Short answer: no.

Longer answer: probably not, since that would require putting in checks to see if you currently have any other Infinity Engine game installed, then running through its resources. Then, since it doesn't have those particular resources in BG:EE, it would have to merge or copy all the necessary resources to the override folder in order to use. This won't be happening any time soon, unless someone specifically makes a mod for it. Sorry about that.

DraconisPrime said:

Second, would it be possible to add an XP-gain-penalty (as Corsymyr did here with his custom race items: http://forum.baldursgate.com/discussion/16284) as a sort of balancing feature to offset other bonuses you give your characters (basically the whole "Level Adjustment" system from third edition DnD)? If so, how?

There is currently no feature that will offset your level or experience, and nothing that could be put into the save game itself in such a manner. This modifies save games, not items, scripts, or tables, so there's nothing that would give additional features like that. If you want to lower the XP or level in order to offset or balance the items or spells you give to your character, it can be done via the Abilities tab :).

This sort of feature would generally be handled by modders who create scripts or tables for the game to use, rather than being handled by the save game itself. It is normally a function provided by the tables (2DA/IDS files), so it wouldn't be handled directly be the save game itself.

I will look further into getting it to read from the required files in order to automatically set XP based on attributes, etc., but I can't promise anything.

DraconisPrime said:

Third, just fooling around for fun, I gave my fighter some spells and innate abilities, and clicked +mem to mark them as memorized, but I had no way of accessing and using them in-game. Would there be a way to do this?

I'm unsure of the problem here, but can you try going to Settings->Spells... and see if the checkbox labelled "Refresh memorized spells on save" is checked, if it's not then check it and click OK, re-save your game in EE Keeper and try loading it up in-game.

If that doesn't work, can you find the save game folder (example: 000000001-Quick-Save), archive it and upload to somewhere like RapidShare and send me a PM with a link so that I can see?

DraconisPrime said:

Thanks again, this had made my day. :)

Great to hear :).


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